I have the same problem after i updated the game . And if I load a map from console it says competitive mirage but when I join its wingman on the full map and I can't add bots because apparently the teams are full. I tried everything but same problem.
This is the error i get in console after trying to join competitive with bots :
**** Unable to localize '#GenericConfirmText_Label' on panel descendant of 'PopupManager'
ChangeGameUIState: CSGO_GAME_UI_STATE_LOADINGSCREEN -> CSGO_GAME_UI_STATE_MAINMENU
ChangeGameUIState: CSGO_GAME_UI_STATE_MAINMENU -> CSGO_GAME_UI_STATE_MAINMENU
PNG load error Interlace handling should be turned on when using png_read_image
DispatchAsyncEvent backlog, failed to dispatch all this frame. 173 of 510 remaining
Host_WriteConfiguration: Wrote cfg/config.cfg
DispatchAsyncEvent backlog, failed to dispatch all this frame. 625 of 770 remaining
Resource materials\panorama\images\map_icons\mapgroup_icon_random.svg failed to load.
Host_WriteConfiguration: Wrote cfg/config.cfg
FmtStrVSNPrintf truncated to 256 without QUIET_TRUNCATION specified!
Host_WriteConfiguration: Wrote cfg/config.cfg
SignalXWriteOpportunity(2)
ApplyGameSettings: Invalid mapgroup name invalid,invalid,invalid,invalid,invalid,invalid,invalid,invalid,invalid,invalid,invalid,invalid,invalid,invalid,invalid,invalid,invalid,invalid,invalid,invalid,invalid,invalid,invalid,invalid,invalid,invalid,invalid,invalid,invalid,invalid,invalid,invalid,invalid,invalid,invalid,invalid,invalid,invalid,invalid,invalid,invalid,invalid,invalid,invalid,invalid,invalid,invalid,invalid,invalid,invalid,invalid,invalid,invalid,invalid,invalid,invalid,invalid,invalid,invalid,invalid,invalid,invalid,invalid,invalid,invalid,invalid,invalid,invalid,invalid,invalid,invalid,invalid,invalid,invalid,invalid
ChangeGameUIState: CSGO_GAME_UI_STATE_MAINMENU -> CSGO_GAME_UI_STATE_MAINMENU
Succeeded in starting server map!
ChangeGameUIState: CSGO_GAME_UI_STATE_MAINMENU -> CSGO_GAME_UI_STATE_MAINMENU
SignalXWriteOpportunity(4)
\src\steamnetworkingsockets\clientlib\steamnetworkingsockets_lowlevel.cpp (117) : Assertion Failed: SteamDatagramTransportLock held for 52.7ms!