Dune: Awakening Addresses Server Stability With First 'Head Start' Patch

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Vikki Blake

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Dune: Awakening was down for a couple of hours earlier today as Funcom applied a hotfix to help improve server stability and address a number of issues that have popped up since the game went live for "head start" players yesterday, June 5.

Top of the list was "improved server stability" — although there was no specifics — and a pop-up has been added so that when you click on the "Private" tab in the server browser, you'll be informed that these servers are managed externally. (For more about what you do and don't get when you rent a private server, we've got you covered).


As for the other fixes? Here you go…

Dune: Awakening June 6 Hotfix 11.0.5 Patch Notes​

  • Fixed an issue where certain player base placeables’ menu would fail to load if the player switched between placeables’ tabs in quick succession, using the Q and E keys.
  • Fixed an issue where players could sometimes get a suggested server that was not the closest in the region.
  • Fixed an issue causing players to be stuck in the Imperial Testing Station #002 boss room by removing the pentashield doors.
  • Fixed an issue where NPCs in the Arrakeen social hub could sometimes get stuck in place.

Funcom warned that while some of the changes will take effect the moment they are deployed, others may require a downtime, so keep an eye out for in-game service messages.

We haven't yet had chance to review Dune: Awakening, but we did take an extended peek when the beta was live. "As a longtime fan of Dune, it also just feels so good to explore and learn more about a world that I’m quite fond of, and Funcom has clearly put a ton of effort into worldbuilding and lore, even despite taking quite a bit of creative liberty by placing Awakening within a parallel reality and canon than the books/movies," we wrote in IGN's Dune: Awakening closed beta impressions preview.

"There are little details that have a massive impact on gameplay. I won’t go into spoilers, but this kind of attention to detail touches just about every aspect of the world, including the factions and characters you meet along the way, which should be a treat for any fan of the setting."

And if you're wondering what players are making of Dune: Awakening so far, the survival multiplayer game isn't properly out yet, but it has already set a concurrent player peak on Steam of almost 100,000 players. For more, check out details on the MMO's business model and post-launch plans, and we've also got the global release time schedule for Dune: Awakening right here for you, too.


Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
 
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