Logan Plant
Guest

Mario Kart World is the first new home console Mario Kart game in a decade. We went hands-on with this Nintendo Switch 2 launch title and played a ton of it across several different modes, so let’s break it all down!
The Massively Interconnected Open World
Mario Kart’s biggest new addition centers around a huge, new Forza Horizon-style world filled with tons of courses to race against friends and enemies on. Instead of just having a series of tracks you select from a menu (although you’ll have that option too) Mario Kart World features a massive playground you can explore at your own pace on your own or with friends. You use this place to cruise around for fun or launch into races, Grand Prix tournaments, and more. It’s also packed with collectibles and hidden secrets and areas, and while we don’t know just yet what the rewards will be for finding things hidden throughout this world, we’re hoping it’s stuff like karts or costumes, or that you’ll be able to spend coins in some kind of shop for cool cosmetic stuff. Poking around here between races led me to what looked like a strange Peach-themed coin, stacks of smaller, regular coins, a huge evil cloud, a ton of grind rails to practice on, hidden back alleys and pathways, and so much more. It’s grand, utterly gorgeous, and incredibly smooth. We got used to how great Mario Kart 8 looked, but this one is even prettier and more stylish, with better draw distance, more detailed characters and environments, and generally just a ton of stuff happening at once.
Mechanically, everything felt really tight and satisfying so even if there isn’t a ton of reward for exploring it’s still really fun to explore. But knowing Nintendo, they’ll definitely be reasons to poke around here. In general, the gameplay feels like a slightly tighter and more forgiving version of Mario Kart 8, so if you spent a ton of time there you’ll feel right at home here. When your kart gets smashed by an item or another player, your recovery time is snappier and you’re back in the competition quicker than in previous Mario Kart games. When an opponent cuts you off and steals an item box right before you can get to it, don’t stress it because they respawn almost immediately, giving you a chance for instant green shell vengeance. Gliders have been replaced with planes, underwater sections have been replaced with Wave Race-like boating areas, and you don’t customize your kart anymore, at least in the version I played. There were a lot of preset kart options to start with and presumably many more to unlock, though, so it seems like having lots of ways to show off your kart or character won’t be limited.
Characters, Costumes, and Crazy New Power-Ups
You can play Mario Kart World with up to 24 human players at the same time and there are tons of returning characters from the Mario series, although none from other Nintendo games like Mario Kart 8 had. It’s safe to say that Mario Kart World will be THE Mario Kart game for years to come, though, so who knows which characters from other series will show up here eventually. My favorite new character was Cow from Moo Moo Meadows, who is here to get revenge for all the times you drove into his family on the N64, probably. Most characters have different costumed versions you can choose from the character select screen, but where things get a bit more complicated is that you can also change their costume mid-race by finding certain power-ups that appear to alter your stats. Lots of these items are food-based so you’ll get to see Cow eat a burger. Look, it’s his first time driving a kart and it’s crazy out there. Go easy on him.
We also noticed a bunch of characters that appear as racers against you but you can’t choose yourself just yet, like the Piantas from Super Mario Sunshine and the Conkdors from Super Mario 3D World, so we suspect they’ll be unlockable and the roster will only get bigger. There’s also some great new items like throwable hammers and a question block that gives you a ton of coins in a row. Some classic items even have altered functionality, like lightning not lasting as long or blue shells having cartoon phrases pop up when they hit you, but the coolest new upgrade we noticed is that every throwable item now automatically drags behind your kart without you having to hold down a button to do it. It’s one less thing to worry about, which is nice because you now have so many new things to worry about!
Knockout Tour, the Non-Stop Six-Race Fortnite-Style Battle Royale
Knockout Tour is the biggest race mode ever included in this series and it feels awesome. You start out in the open world, driving around and hanging out with friends while your race populates with 23 other players. Then, you’ll all choose a set of interconnected Grand Prix tracks you want to race on. Once the race kicks off, you need to stay out of the bottom four in each segment or you’ll get eliminated and booted back to the open world. So, the field is culled each lap from 24, to 20, to 16, all the way until there are only four racers left for the final segment. It’s incredibly fun and the tracks, endless items, kart racers, and general chaos make every race feel absolutely frenetic. Think the final lap of Baby Park on Mario Kart: Double Dash where it’s chaos and clutter everywhere, but with the aggressive goal of making sure you’re taking down others constantly to advance.
This mode was incredibly fun. Going from 4th place to 12th place in a Mario Kart game has been a thing for ages, but going from 2nd to 22nd because a series of bad luck or poor decisions put you behind the pack is a brand new feeling, and watching that happen and then getting instantly eliminated from the entire race (or doing it to somebody else) is absolutely hilarious. Generally, this feature adds some much needed urgency and aggression to Mario Kart and it’s utterly thrilling. Nintendo has been experimenting with this elimination style gameplay with lots of their franchises in the past few years, like Mario 35 and F-Zero 99, but it feels like such a perfect fit for Mario Kart and we suspect it’s gonna be a massive hit with both kids and the streamer crowds. Knockout Tour modes last much longer than a typical race, assuming you don’t get knocked out of the whole thing super early.
But Wait.. That Price!
Mario Kart World is $80! Everything we’ve seen and played is awesome and we can’t wait for it, but nothing about this game so far really screams “eighty dollar product.” Nintendo experimented with a $70 price tag on The Legend of Zelda: Tears of the Kingdom and we suspect we’ll spend just as much time (or more) playing Mario Kart World throughout the Switch 2 lifespan, but it’s hard not to feel cynical about about this price, like Nintendo knows that Mario Kart 8 was the best-selling Switch game and one of the best-selling games of all time and that the successor will be a guaranteed hit, so hey, might as well upcharge us. If it came with a year of Switch Online or some sort of season pass of unlockable content it’d be a slightly easier pill to swallow, but as far as we know it doesn’t. Getting the game bundled with a Switch 2 drops the price down to $50 and since it will be there on the system’s launch day that’s likely how most players will get it, but still, the whole thing definitely stings a bit.
Regardless, Mario Kart World feels like the definitive Switch 2 launch game and will certainly be one of the defining games of the Switch 2 generation. The new open world format and Knockout Tour modes are massive new additions to the franchise, the visuals are gorgeous, the gameplay is a blast, and we can’t wait to play more, even if we wish it was a few bucks cheaper.
Brian Altano has been playing Mario Kart for 30+ years, and it's crazy that 10 of those years were spent with Mario Kart 8. We haven't seen Battle Mode for Mario Kart World yet, but he's still holding out hope that Block Fort can come back. Bring back Block Fort!