Tom Marks
Guest

Call it the sentiment of an aging millennial, but I can't help but feel somewhat comforted while playing Plants vs. Zombies: Replanted. It not only updates the original's stellar blend of approachable tower-defense and puzzle gameplay, but it's also a reminder of how quirky and endearing games were in the late 2000s. Developer PopCap Games returns to give this classic another well-deserved moment in the sun, adding new content, quality-of-life improvements, and features from other ports to create a more complete package. That said, Replanted struggles to balance its updates with its attempts to preserve the look of the original. In doing so, it presents an uneven remaster that is the most complete version of Plants vs. Zombies ever released, but also one that feels less polished in the ways that matter most.
The charm of PvZ comes from its cheerful and fun vibes, which feel akin to an afternoon cartoon show you'd watch on Nickelodeon. In keeping with the series, Replanted never attempts to explain how this quirky side of the zombie apocalypse started, or, even more strangely, how the plants gained heightened sentience to fight back. And honestly, that still works out for the best, because vibes alone have helped the Plants vs. Zombies series go far. The tone always stays fast and loose with its premise to keep the absurdity ramping up, which it does plenty.
The Replanted edition brings back everything from the 2009 PC release along with nearly all of the additions from the various console and mobile ports that followed – including material from the discontinued Chinese release of PvZ. Even the local co-op and competitive modes from the console ports make a return, which I missed the first time around. This makes Replanted such a neat opportunity to get reacquainted both with why the original still holds up today and the many upgrades it got over the years.
What made Plants vs. Zombies so engaging was how it blended real-time strategy with the feeling of placing pieces of a puzzle onto a table. It really leans into the satisfaction of finding a particular approach and adapting your units as needed. When the action gets going, and your squads of peashooters and walnuts are holding the line against zombie quarterbacks, 'zomboni' drivers, and other oddball undead, it's so captivating to see play out. Even as someone who played it plenty 16 years ago, I still found myself immediately drawn back in, arranging my plants in the best tactical positions to keep the zombies off my doorstep.
Even as someone who played it plenty 16 years ago, I still found myself immediately drawn back in.
The overall challenge of the original generally stayed fair and easygoing, but there were a few moments of unexpected difficulty spikes, and Replanted doesn't do much to fix that. Granted, many of the sudden challenges that arise are because of how breezy the campaign can be, which made the more difficult stages catch me off guard thanks to the tough new zombie units that came my way. I found the challenges to be reasonable overall, but the difficulty can still hit hard when you least expect it.
Replanted does make efforts to switch things up and add its own stuff that's not been seen elsewhere. One very welcome update for returning players is the ability to speed up battles. You can hit the fast-forward option to speed animations up three additional notches, which adds the challenge of making battles feel a bit more hectic at that heightened pace. It was generally helpful for clearing out the waiting periods in missions, which previously took up a lot of time. However, one downside of this is that changing the speed unfortunately alters the music, too. While I did like the remixed songs with faster beats, it means the classic music that ramped up as the battles escalated has been disappointingly removed from the soundtrack.
One of the more novel additions is the Rest in Peace Mode, PvZ's take on a permadeath run for the main adventure. With fewer defenses protecting your home, even one zombie breaking through your lines will result in an instant fail and send you back to the beginning of a run. As a concept, it fits perfectly with the style of PvZ, and I did feel that familiar tension that comes from the more intense missions. However, letting you bring in all your unlocked plants and seed slots at the start of a run does undermine a lot of the intended challenge, which is an odd choice if this is supposed to be the most difficult mode in PvZ. It's ultimately not as developed as I had hoped, so trying to make a go of the new mode mostly felt underwhelming.
The most interesting and inventive Replanted addition is the Cloudy Day mode, which combines elements of day and night gameplay into a single battle. This twist introduces an interesting change by making the sunny phase focus more on resource gathering and planning, while the cloudy phase is all about building units with the benefit of lower resource costs. It's a clever mash-up of the two battle styles of PvZ, and it kept me very engaged as I tried to maximize my moments in battle when the tide changed. It's by far Replanted's most impressive innovation.
This remaster generally looks great in motion as well, especially when the action heats up with zombie hordes in full force and your plants tossing everything they can to stop them. Unfortunately, the upgraded visuals often stick a little too closely to the style and structure of the original, and their expansion to larger resolutions can sometimes feel very artificial and uneven. This creates instances where the quality can be inconsistent and unintentionally below standard, such as blurry and rough character portraits or animations in menus, and the unsightly grim filter overlay in Rest in Peace mode.
This unevenness also contributes to one of the more bizarre changes: how the original iconic ending music video was handled. Without spoilers, instead of a rousing splash of an ending, this finale is shown as a video within another cutscene, condensed onto a classic tube TV set inside your character’s home. This unnecessary flourish diminishes the final sequence, which was previously on the same level as Portal's fantastic 'Still Alive' ending. It was an unexpected downer to see that celebration of the fun energy of Plants vs. Zombies instead turned into something that feels like I'm just watching a 16-year-old recording of the credits on YouTube in full 360p resolution. This type of decision is largely emblematic of the problems with Replanted overall, as it plays things overly safe as a remaster in order to avoid remaking elements of the main game, which has the downside of making it feel reductive in its attempt to preserve it.